the moon of il'ethalas

𝙄𝙉𝙃𝘼𝘽𝙄𝙏𝘼𝙉𝙏𝙎 refugees of three former planets, local biolife
𝘾𝙇𝙄𝙈𝘼𝙏𝙀 dark, cold, and rainy, but flourishing with life
𝙏𝙀𝙍𝙍𝘼𝙄𝙉 90% water, 10% lush islands of jungles and forest
𝙍𝙊𝙏𝘼𝙏𝙄𝙊𝙉 c/o the foggy atmosphere it always appears dusk
𝙍𝙀𝙎𝙊𝙐𝙍𝘾𝙀𝙎 moon stones
𝙂𝙊𝙑𝙀𝙍𝙉𝙈𝙀𝙉𝙏 3 faction panel
𝙀𝘾𝙊𝙉𝙊𝙈𝙔 trade/bartering
𝘾𝙐𝙇𝙏𝙐𝙍𝙀 worship their savior the moon; secretive
𝙏𝙀𝘾𝙃𝙉𝙊𝙇𝙊𝙂𝙔 medium -- exploration to terminus for more


  • the planets of nae'taesi, fae'ailoa, and ka'ji lived separately but in harmony for thousands of years, three self-sufficient societies fully functioning side by side that only came together once every century (as a fail-safe, to make sure everything was going as planned). they wanted and needed for nothing, despite the fact that they were all in different levels of development and advancement, their situation was more than ideal for all three. peace and harmony went back as far as they could remember, the only tales of war coming from the rare far off travelers who made stops along the way.

  • tragedy struck in 1860, a black hole emerging nearby and consuming most of the small galaxy. the three planets, thrust into peril and impending doom, worked together as fast as they could to evacuate as many people as possible from all three life-filled rocks before they were sucked into likely oblivion. with limited resources and only one of the three planets technologically advanced enough to usher refugees to safey, many perished in the confusion and evacuation, and many more went down with their own home planets after they voluntarily refused to board.

  • when the three societies first arrived on the moon it was nothing but a frozen tundra on the surface, seemingly bare but with an extensive ocean hidden underneath the chilled crust. with one species being amphibian and one entirely on land they compromised and built a small haven on the crust with a direct tunnel beneath, revealing the hidden caverns of water and the chilling depths below. because they were relying so heavily on each other at the time, each society melded together into one, strangers becoming neighbors, some even attempting to build a language that crossed those barriers.

  • due to the black hole changing everything about their cozy-little-neck-of-space, the moon planet was thrown into a different position, location, and on another axis entirely, finding itself closer to the small sun and thus causing a gross change in the atmosphere and temperature. over the years the frosty terrain began to melt in the new warmer climate, revealing a planet almost entirely covered in water -- save for the small patches of islands flush with plant life and ledges of rocks. slowly but surely there was a second relocation, this time to to these beautiful lush island waterfalls, with their new society built up right into the bedrock. they then lived under the water, in it, and right on top of it, using the waterfalls as a starting point for their capital, and the nae'taesi building everyone a series of interwoven and matching elaborate buildings right there.

  • to live in harmony and survive the transition, the societies had to adapt and work together rather than separate and try it on their own as they always had before. this led to difficult but strongly forged relationships between all three, eventually resulting in an exceptional amount of interspecies relations, breeding and evolution radically changing the resulting inhabitants. although they all consider themselves il'ethalians due to evolution and cross-breeding, there are still subsets of each original planet (now referred to as 'sector') who identify with their native roots more than anything else. while none of these groups are particularly violent, it's highly discouraged as they have a tendancy to start separatist movements, which goes against the backbone of the new federation.

  • abandoning their previous society rules and regulations, each planet was allowed one representative of their choosing to sit on the council, needing a 2/3 vote for any law or regulation to pass. this was a particularly difficult transition for the fae'ailoa, who were devoted to their strict nobility and royal bloodline. they eventually conceded, though there are some extremeists who still wish to revert the vote even to this day. the nae'taesi elected to keep the head of their matriarchy in-tact, while the ka'ji held a special election to find their representative. once they formed their three person committee everything else fell into place almost effortlessly, with each sector of a previous planet knowing exactly what their own strengths and weaknesses were, and helping contribute to build their new alliance together based on each ones strengths

  • they are a self-sufficient ecosystem and consider their planet to be a utopian paradise (despite the lack of extranet), with everything based on the barter and trade systems, your own honor, and respect towards the moon that saved them all from the true and ultimate demise, death. despite this, their technology is still lacking compared to what it once was, and a number of il'ethalians petitioned the council to allow people off of their beloved moon planet to find advances in technology, healing, and everything in between. this wasn't a popular decree, as most prefer to stay off the radar of other species and fear the outside world, but the advantages outweighed the doubt and it passed through the council. once you've selected your mission and been approved by the council you're free to travel to terminus.

    since migrating from their respective planets 800 years ago each race has equally developed several features and quirks, such as large eyes that help them see better in the dark (and the constantly foggy atmosphere), lower body heat signature, caramel skin, lunar magic, and short-term-use gills. each sector also evolved in their own, unique ways, differing them slightly from their ancestors that first made refuge on the planet.

  • NAE'TAESIA: being that they were the only species to make a home on the frozen surface of the planet they developed a thicker skin, quite literally, to the cold. their ability to withstand harsh frozen temperatures also came with the ability to, eventually, raise and lower their own body temperature at will to accomodate for any climate, making them far more durable than any other species on the planet. their innate healing abilities began to reach further and stronger, with their new lunar abilities adding to the skills that some were already naturally capable of. if studied and honed, their lunar healing can be expressed in lunar dust generation, lunar regeneration, magic that's siphoned directly from their connection to the moon (and powered up by moon stones). a rare mutation in some nae'taesians allows them to tap into telephathic abilities, giving them the power to explore, lock, and unlock memories as they sifts through them.

    LIMITATIONS: lunar dust regeneration comes from their own anatomy, so they can only use as much as they phyiscally can bear. all lunar healing is limited, the power draining whichever being is channeling it and potentially sending them into a deep sleep, which could turn into a small coma depending on the extent of the healing. cannot reproduce a missing or overly damaged limb, cannot bring anyone back to life - they have to have a sliver of live in them to receive any benefits at all.

  • FAE'AILOA: a humanoid gill-having race with shining, shimmery skin that sets them apart from the rest. they were once rulers both on the land at sea at, then forced into the water once their home crumbled, only to be given the opportunity to crawl out of the ocean once more. almost all fae have evolved to the point where they can freely exist both in and outside of the water, though there are some subsets that have developed more of an aquatic form (more gills, scaly skin, webbed fingers and toes) and some whose gills have receeded to minimal or even decorative only activity, only allowing them to breathe underwater for limited periods of time. because of their dexterity in the water most who chose to enter combat skills are graceful but lethal battle dancers on land, making them a worthy foe. their lunar magic manifests in the form of lunar attacks.

    LIMITATIONS: can only 'shift' to camoflauge themselves, not to turn into any other organic being. those that practice their craft can camoflauge on the move, while those who don't must remain stationary or risk breaking their camo. any electrical current will break said the camoflauge immediately. sonar persuasian only works on organic lifeforms, not ais.

  • KA'JA: by far the most advanced of the three (technology and civilization wise), the ka'ji of ka'ja are also the most sensitive to sunlight and temperatures. they continue to live in shrouded darkness, occupying only the land underneath the surface of the mountains on il'ethalas, weaving an intricate underground system of travel so their society can peacefully live nestled closely beneath the rest. between the toxic environment and atmosphere on their home planet of ka'ja and the lunar impact on their evolutionary scale, the only benefits for the ka'ji were an upgrade to their darkness energy manipulation. capable of animated shadow, shadow generation, night vision and darkness solidification, they can hold their own when it comes to defending their tunneled fortress from what lies beneath.

    LIMITATIONS: if the ka'ji is injured or otherwise incapacitated their shadow versions and generations will be weakened and/or useless. animated shadow only works in areas where shadows already exist, and only for a limited period of time. the size of the area and source of light determine shadow generation, and there is a limitation on the amount of objects one can solidify.


    applications for travel to terminus have only been open for the last six months, sent originally with a diplomatic party of five headed by a member of the royal bloodline. to apply you must be pursuing one of the following categories:
    1. medicine - anyone specializing in honing their healing studies, whether that be through technology and medicine, or their innate empathic (magical) properties. also includes volunteers who want to travel and heal for another society or aboard a ship, under the conditions that they report back all findings.
    2. education - those that want to learn the history of the galaxy, customs for other species, all about other societies, etc. maesters looking to advance the world of il'ethalas.
    3. technology - although the il'ethalians are satisfied with their place in society they're open to advancements in technology, something especially pushed for by the fae'ailoan sector, who wish to return to their previous place long before the relocation and their societal submergence. anyone specializing in technology or science is more than encouraged to take the leap.
    4. combat - better safe than sorry, the il'ethalas guard has been using the same tried and true methods of defense and protection for the last 800 years. anyone who wishes to advance their combat skills, whether it be for the guard or for other purposes, will receive an incentive to participate in the program. anyone who is traveling for stealth combat will receive a separate application, more suited for the terminus council.