the moon of il'ethalas
|𝙄𝙉𝙃𝘼𝘽𝙄𝙏𝘼𝙉𝙏𝙎||refugees of three former planets, local biolife|
|𝘾𝙇𝙄𝙈𝘼𝙏𝙀||dark, cold, and rainy, but flourishing with life|
|𝙏𝙀𝙍𝙍𝘼𝙄𝙉||90% water, 10% lush islands of jungles and forest|
|𝙍𝙊𝙏𝘼𝙏𝙄𝙊𝙉||c/o the foggy atmosphere it always appears dusk|
|𝙂𝙊𝙑𝙀𝙍𝙉𝙈𝙀𝙉𝙏||3 faction panel|
|𝘾𝙐𝙇𝙏𝙐𝙍𝙀||worship their savior the moon; secretive|
|𝙏𝙀𝘾𝙃𝙉𝙊𝙇𝙊𝙂𝙔||medium -- exploration to terminus for more|
A BRIEF GLIMPSE
THE THREE REFUGEE SECTORSsince migrating from their respective planets 800 years ago each race has equally developed several features and quirks, such as large eyes that help them see better in the dark (and the constantly foggy atmosphere), lower body heat signature, caramel skin, lunar magic, and short-term-use gills. each sector also evolved in their own, unique ways, differing them slightly from their ancestors that first made refuge on the planet.
LIMITATIONS: lunar dust regeneration comes from their own anatomy, so they can only use as much as they phyiscally can bear. all lunar healing is limited, the power draining whichever being is channeling it and potentially sending them into a deep sleep, which could turn into a small coma depending on the extent of the healing. cannot reproduce a missing or overly damaged limb, cannot bring anyone back to life - they have to have a sliver of live in them to receive any benefits at all.
LIMITATIONS: can only 'shift' to camoflauge themselves, not to turn into any other organic being. those that practice their craft can camoflauge on the move, while those who don't must remain stationary or risk breaking their camo. any electrical current will break said the camoflauge immediately. sonar persuasian only works on organic lifeforms, not ais.
LIMITATIONS: if the ka'ji is injured or otherwise incapacitated their shadow versions and generations will be weakened and/or useless. animated shadow only works in areas where shadows already exist, and only for a limited period of time. the size of the area and source of light determine shadow generation, and there is a limitation on the amount of objects one can solidify.
TRAVEL TO TERMINUSapplications for travel to terminus have only been open for the last six months, sent originally with a diplomatic party of five headed by a member of the royal bloodline. to apply you must be pursuing one of the following categories:
- medicine - anyone specializing in honing their healing studies, whether that be through technology and medicine, or their innate empathic (magical) properties. also includes volunteers who want to travel and heal for another society or aboard a ship, under the conditions that they report back all findings.
- education - those that want to learn the history of the galaxy, customs for other species, all about other societies, etc. maesters looking to advance the world of il'ethalas.
- technology - although the il'ethalians are satisfied with their place in society they're open to advancements in technology, something especially pushed for by the fae'ailoan sector, who wish to return to their previous place long before the relocation and their societal submergence. anyone specializing in technology or science is more than encouraged to take the leap.
- combat - better safe than sorry, the il'ethalas guard has been using the same tried and true methods of defense and protection for the last 800 years. anyone who wishes to advance their combat skills, whether it be for the guard or for other purposes, will receive an incentive to participate in the program. anyone who is traveling for stealth combat will receive a separate application, more suited for the terminus council.